We can work on Supply chain management and logistic

Critically analyze the challenges of business managers towards the establishment of operations in
countries based on logistics and supply chain of products.
different

Sample Solution

Technology plays a major impact on education. The history of technology in education goes back to 1950 where the first computers were used for instruction. In 1969, the first computer was used with school children. The IBM 650 taught binary arithmetic in New York City (Roblyer, 2016). As of the early 2000s, smartphones and tablets have become prevalent in our society. More schools are allowing students to bring their own devices to school for learning. As of late, augmented and virtual reality has been popularized with innovations from different technology companies. The history of augmented reality goes back to the 1960s and the first system was used for both augmented and virtual reality. The system used an optical see-through head-mounted display that was tracked by one of two methods. The methods were mechanical and ultrasonic trackers. The system only displayed very simple wireframe drawings in real time (Lee, 2012). In the beginning phases of virtual reality in education, it was used for training, especially to pilots with the use of flight simulators. In 2016, an Ericsson Consumer Insight Summary Report named virtual reality as it applies to the visual presentation of information as one of the “10 Hot Consumer Trends” (Brown, 2016). There is a difference between augmented reality and virtual reality. Augmented reality is a technology that allows computer-generated virtual imagery information to be overlaid onto a live direct or indirect real-world environment in real time. Virtual reality is different from having a computer-generated virtual environment (Lee, 2012). With virtual reality, people must use a headset-like object or glasses to be immersed into the environment. Some popular virtual reality objects include Google Glass, Oculus, and Samsung VR. A popular augmented reality app is Pokémon Go where people can turn on augmented reality to look for “Pokémon” creatures in the “real-world”. Wireless mobile devices are increasingly ushering augmented reality into mobile space where application offers a great deal of promise in education and apps that allow for students to be submerged in virtual reality with the use of inexpensive plastic lenses. Augmented Reality in Language Arts In language arts, augmented reality has updated books. People can read books in more interactive and realistic ways by overlaying 3D rendered models onto books with augmented reality. Instead of the traditional style of reading a book by looking at pictures on the pages, people can look at the pages through a handheld augmented reality display and see three-dimensional models appearing out of the pages. A popular avenue of augmented reality in books is the Magic Book where the technology is seen as an enhanced version of a traditional three-dimensional “pop-up” book (Lee, 2012). Virtual Reality and Augmented Reality in Science In science, virtual reality and augmented reality can be used in a range of topics in science. Virtual reality allows students to go on guided tours to places like outer space and in the ocean. Teachers can guide the tour to point out specific areas and significant information ab>

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