Required Textbook:
⢠Mankiw, N. G. (2014). Principles of Economics (8th ed). Stamford CT: Cengage.
o ISBN: 9781337516860 (Hardback) or ISBN: 9781337607698 (Loose Leaf)
⢠Spain is my country, I have attached week 1& 2 assignments as they go together!
This week, you need to refer again to the economic data of the country you chose (spain) and relate it to week 3’s material. Specifically, you need to respond to the following questions:
- What is the country’s unemployment rate? How does it compare to the United States’ unemployment rate? Are they better off or worse off than us?
- What is the country’s currency? What is the exchange rate with the dollar? Does it have a floating or fixed exchange rate, or does it use the dollar as its currency?
- Who are itsâ main trading partners? Is foreign investment important for them? Does the country have a trade deficit or surplus? What percent of the GDP are exports? (you can just divide the value of exports by the GDP).
- Using the information about unemployment, inflation (Week 2 report), and trade, what is your general assessment of the country? Are they experiencing stability and growth or an economic crisis? Please use your own words.
Each week your post must be in a report format, not in a Q&A format. So remember to use paragraphs and a report structure to your post.
Expectations for the research assignments:
1) Respond to all week’s topics and sub-topics;
2) Cite (APA style) all the information presented, not just direct quotes;
3) Reference (APA) style) the sources at the end;
4) Use proper paragraphing; and,
5) Present the information in a clear and professional fashion.
You can find that information at websites like Wikipedia, CIA Factbook, and The World Bank (links are below). You can also find useful information about your country at web sites in the country of your choice.
- Your research paper this week should be between 250 and 350 words. Shorter submissions will be penalized. Longer posts are acceptable only if the extra words add substance to your report. At the bottom of your post, you should include a word count (how many words are in your post).
- Structure your paper as a report. Do use multiple paragraphs. Do NOT attach your report, instead type it into the text box on the research assignment board.
- You must cite all the information used in your report and include the sources in your reference listing. Use APA format for citations and references – see the APA Powerpoint linked below.
- Remember: you should not “copy and paste” information. Plagiarism is penalized with a zero in the assignment the first time, and a zero in the course the second time. Use your own words and quote only facts or numbers)
- Remember to include citations to your sources in the body of your post and to provide the references at the end of your post. Where possible, please make the links to any web information clickable links. Remember the references and links must be to the article you used, not just to the web site. Be sure to include the full URL, otherwise your link will not be clickable.
6. If you choose a country already selected by a classmate, it is perfectly fine, but you cannot plagiarize your classmate’s work. That would get you an automatic zero in the assignment.
In addition to the links below, do use the web for additional useful information. Remember that each country will have multiple web sites that provide country specific information.
⢠Wikipedia
⢠CIA World Factbook
⢠World Bank
If you have any questions or concerns, email me.
Your submission this week must be at least 250 words long, in order to receive full credit.
The detailed instructions are posted above. Remember you can not change countries once you have selected one. Citations and references are required and they must be in APA style (Apa.pptx – Click for more options).
Sample Solution
The technique that records a live movement event, which then is being translated into usable mathematical conditions through monitoring some of key factors that are being blended in space over time to get a single 3-dimensional representation performance is referred to as motion seize. To simplify the meaning of this era, it permits the usage of real overall performance to a digital one. everything that exist in our world and has actual motion might be then captured; each transferring a part of that problem has its key factors that offer the motion. whilst that technology is getting used on a human for example, key points are the real joints and that they work as pivot factors and connections for the bones. normally whilst this is being completed, all the sensors, potentiometers or markers pick out the factors and that transmits the facts to the principle tool. The overall performance this is getting used to get a person to life is called performance animation, and movement capture is associated with the actual generation that collects the movement. To behavior that, movement capture desires to be achieved and then this is being transmitted to the 3-D character. That being stated, mocap obtains all the statistics that represents motion, whilst the performance animation then again, is the final deliverable of a person created via the performer. Menache, A. (2011). know-how motion seize for pc animation. Burlington, MA, Morgan Kaufmann. movement seize is known as movement monitoring and in maximum instances as `Mocap`, anyhow it is simply 3-d Animation. The manner in which recordings of human movement are translated into digital form by way of recording each pivot factor at the actor/actresses body. After this pictures is filmed it is then translated onto a 3-D model. because the 1970`s that technology has stepped forward extensively and performance seize is a time period referred to when motion seize animates small human features consisting of palms, expressions and facial capabilities. That procedure is genuinely very time ingesting. as an instance, the performance seize in 2009 twentieth Century Fox award winning movie âAvatarâ, took over 15 years to create and the reason for this is that the amount of sensors that were used to portray these expressions turned into colossal. The concept of animation dates lower back to extra than a thousand years in the past while chinese language zoetrope-kind device become built to provide the illusion of motion from a burst succession of static photos. to give, every person is familiarized with the one of a kind sorts of animation, from traditional hand-drawn picture frames, to the Claymation or generation of prevent movement. till the appearance of the pc pix that has no longer shifted for all that time. The most recognised classes of person animation to date are three. the first class includes algorithmic and version-driven tactics. An instance is the dynamic physics-based version, like reverse pendulum. the second category is the virtual key-framing and hand pushed, a workflow alike the authentic animation advent but with the assist of three-D introduction tools. movement seize is the last category, it become first advanced in the past due 1970`s but it hasn`t been diagnosed as a progressive animation technique until the mid 1980`s when it became used for entertainment purposes. stimulated by âRotoscopingâ, an antique time ingesting animation technique that became getting used within the early 1900`s, in which the animation might track motion frame to frame. within the subject of entertainment motion capture is taken into consideration because the descendant of that equal method, which is still being utilized by some traditional animation studios to replicate practical movement from film footage over to a cool animated film characters. for centuries some of the movement seize technology have been used in one of a kind approaches, most regarded for its clinical and navy purposes. at the start it was tested by the military to music head rotations of pilots via electromagnetic movement capture. taking pictures motion might be executed in few unique methods. a number of them use camera systems that produce digitized
perspectives of the overall performance, which afterwards is used to combine the location of the key points represented via one or greater markers. other way of shooting motion is being made by using the use of electromagnetic fields or ultrasound to tune a group of sensors. also to be had is the mechanical device, that is based totally at the related structures or the armatures that use potentiometers to pick out the rotation of each hyperlink. Menache, A. (2011). expertise motion seize for pc animation. Burlington, MA, Morgan Kaufmann motion seize enter systems Prosthetic That might be one of the first techniques which have been used for shooting motion from numerous elements of the human anatomy. those methods encompass easy switching kind of movement detection structures as well as complex monitoring structures. If it wasn`t for the complicated mechanical wishes and the overall performance inhibiting characteristics which might be commonly related to such designs the latter kind of prosthetic motion seize may be a great approach. despite the fact that, this technique makes use of armatures which should be connected all over the performers body. Afterwards they’re being related to each different through using a sequence of rotational and linear encoders. as soon as that method is entire all of the encoders are linked to an interface that simultaneously reads all of the encoders and forestalls facts loss. ultimately via a set of trigonometry capabilities the real performer`s movement is being analyzed. (http://www.siggraph.org/schooling/materials/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm) Acoustic that is a complex technique that includes using audio receivers. huge quantity of audio transmitters are strapped to performers frame. every receiver calculates the time that it takes for the sound to tour from every transmitter. inside the 3-d area the gap of the receivers is being measured to provide a point within the measurement. usually the optical systems are occupied by way of occlusion issues which if so is none existent and is considered as and advantage. (http://www.siggraph.org/education/substances/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm) Magnetic this is one of the maximum used strategies for overall performance seize. if so it’s far used a centrally positioned transmitter, in addition to big amount of receiver which are strapped directly to diverse components of the performers body. once this is complete the receivers measure their spatial dating to the transmitter. each receiver is linked to an interface which can sync to prevent statistics skew. each receiver then obtains the facts circulate which includes 3D positions and orientations for every different. That statistics is normally applied to an inverse kinematics structures to an animated skeleton. The magnetic technique shares the identical gain because the audio method, it lacks occlusion problems. (http://www.siggraph.org/schooling/substances/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm) Electromagnetic movement capture is one of the more technical kind of movement seize relying on transmitters and receivers to tune motion. Optical Optical movement capture is another form of motion seize, it requires the actor or actresses to put on reflective sensors over a good âMocap healthyâ. They would then proceed with their act an at that time several cameras will be monitoring the reflective pads. these days, that type of motion seize has grow to be quite famous. The gain of that approach is that it doesn`t require any sort of cables and the actor can perform freely. That machine requires over 3 cameras, each of that’s ready with its own mild in order that it could illuminate the sphere of view for the precise digital camera. A body buffer is getting used that is linked and synchronized with each digicam. The pc gets view from each camera so that it will measure a 3-D role of each marker. (http://www.siggraph.org/education/substances/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm)>
The technique that records a live movement event, which then is being translated into usable mathematical conditions through monitoring some of key factors that are being blended in space over time to get a single 3-dimensional representation performance is referred to as motion seize. To simplify the meaning of this era, it permits the usage of real overall performance to a digital one. everything that exist in our world and has actual motion might be then captured; each transferring a part of that problem has its key factors that offer the motion. whilst that technology is getting used on a human for example, key points are the real joints and that they work as pivot factors and connections for the bones. normally whilst this is being completed, all the sensors, potentiometers or markers pick out the factors and that transmits the facts to the principle tool. The overall performance this is getting used to get a person to life is called performance animation, and movement capture is associated with the actual generation that collects the movement. To behavior that, movement capture desires to be achieved and then this is being transmitted to the 3-D character. That being stated, mocap obtains all the statistics that represents motion, whilst the performance animation then again, is the final deliverable of a person created via the performer. Menache, A. (2011). know-how motion seize for pc animation. Burlington, MA, Morgan Kaufmann. movement seize is known as movement monitoring and in maximum instances as `Mocap`, anyhow it is simply 3-d Animation. The manner in which recordings of human movement are translated into digital form by way of recording each pivot factor at the actor/actresses body. After this pictures is filmed it is then translated onto a 3-D model. because the 1970`s that technology has stepped forward extensively and performance seize is a time period referred to when motion seize animates small human features consisting of palms, expressions and facial capabilities. That procedure is genuinely very time ingesting. as an instance, the performance seize in 2009 twentieth Century Fox award winning movie âAvatarâ, took over 15 years to create and the reason for this is that the amount of sensors that were used to portray these expressions turned into colossal. The concept of animation dates lower back to extra than a thousand years in the past while chinese language zoetrope-kind device become built to provide the illusion of motion from a burst succession of static photos. to give, every person is familiarized with the one of a kind sorts of animation, from traditional hand-drawn picture frames, to the Claymation or generation of prevent movement. till the appearance of the pc pix that has no longer shifted for all that time. The most recognised classes of person animation to date are three. the first class includes algorithmic and version-driven tactics. An instance is the dynamic physics-based version, like reverse pendulum. the second category is the virtual key-framing and hand pushed, a workflow alike the authentic animation advent but with the assist of three-D introduction tools. movement seize is the last category, it become first advanced in the past due 1970`s but it hasn`t been diagnosed as a progressive animation technique until the mid 1980`s when it became used for entertainment purposes. stimulated by âRotoscopingâ, an antique time ingesting animation technique that became getting used within the early 1900`s, in which the animation might track motion frame to frame. within the subject of entertainment motion capture is taken into consideration because the descendant of that equal method, which is still being utilized by some traditional animation studios to replicate practical movement from film footage over to a cool animated film characters. for centuries some of the movement seize technology have been used in one of a kind approaches, most regarded for its clinical and navy purposes. at the start it was tested by the military to music head rotations of pilots via electromagnetic movement capture. taking pictures motion might be executed in few unique methods. a number of them use camera systems that produce digitized perspectives of the overall performance, which afterwards is used to combine the location of the key points represented via one or greater markers. other way of shooting motion is being made by using the use of electromagnetic fields or ultrasound to tune a group of sensors. also to be had is the mechanical device, that is based totally at the related structures or the armatures that use potentiometers to pick out the rotation of each hyperlink. Menache, A. (2011). expertise motion seize for pc animation. Burlington, MA, Morgan Kaufmann motion seize enter systems Prosthetic That might be one of the first techniques which have been used for shooting motion from numerous elements of the human anatomy. those methods encompass easy switching kind of movement detection structures as well as complex monitoring structures. If it wasn`t for the complicated mechanical wishes and the overall performance inhibiting characteristics which might be commonly related to such designs the latter kind of prosthetic motion seize may be a great approach. despite the fact that, this technique makes use of armatures which should be connected all over the performers body. Afterwards they’re being related to each different through using a sequence of rotational and linear encoders. as soon as that method is entire all of the encoders are linked to an interface that simultaneously reads all of the encoders and forestalls facts loss. ultimately via a set of trigonometry capabilities the real performer`s movement is being analyzed. (http://www.siggraph.org/schooling/materials/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm) Acoustic that is a complex technique that includes using audio receivers. huge quantity of audio transmitters are strapped to performers frame. every receiver calculates the time that it takes for the sound to tour from every transmitter. inside the 3-d area the gap of the receivers is being measured to provide a point within the measurement. usually the optical systems are occupied by way of occlusion issues which if so is none existent and is considered as and advantage. (http://www.siggraph.org/education/substances/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm) Magnetic this is one of the maximum used strategies for overall performance seize. if so it’s far used a centrally positioned transmitter, in addition to big amount of receiver which are strapped directly to diverse components of the performers body. once this is complete the receivers measure their spatial dating to the transmitter. each receiver is linked to an interface which can sync to prevent statistics skew. each receiver then obtains the facts circulate which includes 3D positions and orientations for every different. That statistics is normally applied to an inverse kinematics structures to an animated skeleton. The magnetic technique shares the identical gain because the audio method, it lacks occlusion problems. (http://www.siggraph.org/schooling/substances/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm) Electromagnetic movement capture is one of the more technical kind of movement seize relying on transmitters and receivers to tune motion. Optical Optical movement capture is another form of motion seize, it requires the actor or actresses to put on reflective sensors over a good âMocap healthyâ. They would then proceed with their act an at that time several cameras will be monitoring the reflective pads. these days, that type of motion seize has grow to be quite famous. The gain of that approach is that it doesn`t require any sort of cables and the actor can perform freely. That machine requires over 3 cameras, each of that’s ready with its own mild in order that it could illuminate the sphere of view for the precise digital camera. A body buffer is getting used that is linked and synchronized with each digicam. The pc gets view from each camera so that it will measure a 3-D role of each marker. (http://www.siggraph.org/education/substances/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm)>