Coursework writing assignment custom essay.

Applied Human-Computer Interaction (HCL) Principles and Nielsen’s 1st Heuristic related to the “visibility of system status.”. Focus is on Nielsen’s heuristic related to the visibility of system status.

Choose one device, one app, and one Web site. You write about the device, the app and the website. Then focus on one of the three interactive items and detail how cognitive and affective design aspects relate to its design. Explain why you believe that this particular interactive device, application, or website is more user-centric than the other two. You will explain why you feel one of these (app, device, website) has good visibility of status. For example, perhaps and app will tell you that it is “loading” rather than just making the user wonder if it is stuck.

Use specific examples from the textbook, usability sites, and e-books in order to support your findings. References and citations are required to be in proper APA formatting.

Your paper should be approximately 3–4 pages double spaced with a separate reference page. Incorporate the following seven headers in the following order.
The first part of the paper is called the “Introduction,” yet it should not actually be titled “Introduction.” Instead, the title of the paper should be typed at the top of the first page (be sure to center the title, but do not put it in bold) followed by the introduction. The introduction should be used to inform the reader about the content of the paper. In a well-organized paper, the major headings can often be used as a guide for what to include in the introduction.

The introduction to a paper should provide readers with an overview of the content contained within a paper; conversely, the conclusion is a summary of the information that has been discussed. The conclusion should contain a recap of ideas presented in the paper, written in a clear and summarized manner. In essence, it is here that you will restate your main ideas and make a graceful exit from the paper by leaving a memorable impression on the reader by stating the consequences or implications of the applied human computer interaction principles and first heuristics. Since the conclusion is a summary of what has already been discussed, it should not introduce any new evidence; instead, it should synthesize in a meaningful way the information already present in the paper.

• [Name of Device] and Nielsen’s Heuristic of Visibility of System Status.
• [Name of Application] and Nielsen’s Heuristic of Visibility of System Status.
• [Name of Website] and Nielsen’s Heuristic of Visibility of System Status.
• [Name of Chosen Interactive Item] and its Cognitive and Affective Properties.
• [Name of Chosen Interactive Item] and its User-Centric Design Strengths.

For example, you can choose a handheld HCI-related device, an app that you use regularly on a smartphone, or a Web site that you frequent in everyday life. Each weekly assignment in the units to come should use a different selection of each. Some people have used gaming devices such as play stations. A remote control can also be a hand held device. Other possibilities: A digital camera or a webcam, an iPod or mp3 player, a Kindle or e-reader, a home monitoring systems such as Nest, a GPS system, a wireless mouse and/or keyboard, etc

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